

Whenever you gain or create cybernetic enhancements, you can choose to modify them to look natural, less mechanical or more difficult to detect with technological approaches, resulting in a -20 to Tests to identify or spot the augmentations.

Homeworld Bonus – Modesty of the True FleshĬonsidered scandalous by many in the Martian Priesthood, the Factors are educated in the art of “life-like” flesh grafts and miniaturized prosthesis, making their blessed augments appealing to the eyes of lesser beings Gain a +10 Bonus to Athletics, Navigation and Survival Tests which pertain to bodies of water or similar terrain Feral WorldĬhosen as one of the rare diplomats and representatives of the Mechanicus to the highborn classes or unfamiliar cultures which may find offense with the Omnissiah’s bionic blessings, you have been taught and inducted into the proper arts of the nutrient cycling of fermented drinks and other information that is considered valuable by those less enlightened by the Machine God Hailing from the many worlds in the Imperium which harvest the generous bounties of their endless seas, such as Spectoris, you bring with you knowledge of tides and currents Note that due to the nature of Profit Factor (the equivalent of Influence) being a shared resource rather than separate, discrete values amongst characters, any Characteristic bonus to Influence as noted in Character Creation (aka Highborn or some other new Homeworld) can be replaced with any other Characteristic as you wish. Only sections which change in the selections are noted in below. You can select any Homeworld from the Dark Heresy Second Edition as per normal, but below are mutator options that may be more in line with the varied characters of the Rogue Trader Setting which you may choose or violently protest as unjustly as you wish. Elite Advances – Pretty much devoted to the Astropath Transcendent and Navigator Elite Advances
#THE WHISPERER ROGUE TRADER FOR FREE#
Ship Role – Unique to Rogue Trader, everybody gets one for free at the Character Creation, with the option of purchasing additional onesĥ. Role – Mostly new ones related to your shipĤ. Background – Also with added variants and some new onesģ. Homeworld Selection – With added variantsĢ. In addition, I’ve added a few options with regards to the usage and protection of Profit Factor, as it’s a shared Characteristic.īelow is a quick summary of the items that will be discussed in this page:ġ.

Keep in mind that Rogue Trader is unique amongst the other Warhammer RPG sets as the game can be split between being “On Foot” and commanding the different roles in your ship, so choose wisely! With that in mind, some of the new options are only relevant when you’re in your ship, but are quite strong compared to the more “Personal” bonuses. Please note that I will also be covering and accepting content from the Enemies Within, Without and Beyond splatbooks with regards to Character Creation Choices, so there may be portions of the details which will only make sense if you also use that resource. For the sake of everyone’s sanity (especially mine), we will be using the Character Creation of Dark Heresy Second Edition™ as the base template of, well, Character Creation in Rogue Trader.
